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        <title>Random Musings</title>
        <link>http://patapete.vox.com/library/posts/page/1/</link>
        <description>an online news and culture blog</description>
        <language>en</language>
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        <lastBuildDate>Thu, 24 Dec 2009 14:35:06 -0600</lastBuildDate>
        <copyright>Copyright 2009</copyright>
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        <item>
            <title>Ever get the feeling the world is trying to tell you something?</title>
            <link>http://patapete.vox.com/library/post/ever-get-the-feeling-the-world-is-trying-to-tell-you-something.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(patapete)</author>
            <comments>http://patapete.vox.com/library/post/ever-get-the-feeling-the-world-is-trying-to-tell-you-something.html?_c=feed-rss-full</comments>
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            <pubDate>Thu, 24 Dec 2009 14:35:06 -0600</pubDate>         
            
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 &lt;div&gt;Was playing on my Japanese quiz thing to kill some time when this gem of a question popped into my life.&amp;#160; Guess which one is the right answer? &lt;br /&gt;&lt;/div&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://patapete.vox.com/library/post/ever-get-the-feeling-the-world-is-trying-to-tell-you-something.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
    &lt;a href=&quot;http://www.vox.com/share/6a00d4143c4850685e0123f18c9983860f?_c=feed-rss-full&quot;&gt;Send to a friend&lt;/a&gt; 
&lt;/p&gt;
 
            </description> 
            <category domain="http://patapete.vox.com/tags/">p905i</category>    
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        <item>
            <title>Jackie Chan is really amazing in this new movie!</title>
            <link>http://patapete.vox.com/library/post/jackie-chan-is-really-amazing-in-this-new-movie.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(patapete)</author>
            <comments>http://patapete.vox.com/library/post/jackie-chan-is-really-amazing-in-this-new-movie.html?_c=feed-rss-full</comments>
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            <pubDate>Thu, 24 Dec 2009 03:42:47 -0600</pubDate>         
            
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                &lt;div class=&quot;enclosure-asset-name&quot;&gt;The Karate Kid Remake Trailer&lt;/div&gt;
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 &lt;div&gt;&amp;quot;Take off your jacket!&amp;quot;&amp;#160; &lt;br /&gt;&lt;br /&gt;It&amp;#39;s phrases like those that really propel Jackie Chan in the spotlight as a real actor, not the schtick he tends to use from his old Hong Kong chop-socky flicks.&amp;#160; I don&amp;#39;t why, but the tone he used and the way he says those words had some kind of &lt;em&gt;emotion&lt;/em&gt; that I&amp;#39;ve never really felt from his previous works.&amp;#160; And Jaden Smith really shows his acting chops that he earned from his dad here.&lt;br /&gt;&lt;br /&gt;Dare I say it -- I&amp;#39;m hyped for this movie!&lt;br /&gt;&lt;/div&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://patapete.vox.com/library/post/jackie-chan-is-really-amazing-in-this-new-movie.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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&lt;/p&gt;
 
            </description> 
            <category domain="http://patapete.vox.com/tags/">jackie chan</category> 
            <category domain="http://patapete.vox.com/tags/">karate kid</category> 
            <category domain="http://patapete.vox.com/tags/">remake</category> 
            <category domain="http://patapete.vox.com/tags/">jaden smith</category>   
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        <item>
            <title>Retro Fighting games: Sailor Moon Series</title>
            <link>http://patapete.vox.com/library/post/retro-fighting-games-sailor-moon-series.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(patapete)</author>
            <comments>http://patapete.vox.com/library/post/retro-fighting-games-sailor-moon-series.html?_c=feed-rss-full</comments>
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            <pubDate>Wed, 23 Dec 2009 21:59:22 -0600</pubDate>         
            
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 &lt;div&gt;&lt;span style=&quot;font-size: 1.25em;&quot;&gt;Of all the&lt;/span&gt; retro fighting games I&amp;#39;ve played, there has yet to be a game with as many shenanigans as the Sailor Moon franchise.&amp;#160; Today&amp;#39;s post isn&amp;#39;t about just one title -- it&amp;#39;s about &lt;em&gt;three: &lt;/em&gt;Sailor Moon R, Sailor Moon S, and Sailor Moon SS. &lt;br /&gt;&lt;br /&gt;Sailor Moon is an old series with a lengthy history.&amp;#160; I remember reading about the side scrollin&amp;#39; beat-em-up back in the olden days of EGM, when EGM was still young and sophomoric.&amp;#160; If you can imagine Final Fight with peachy high school girls shooting beams out of their hands, then you&amp;#39;re already halfway there in the Sailor Moon universe.&amp;#160; &lt;br /&gt;&lt;br /&gt;Today though, I&amp;#39;m just gonna talk shop about Sailor Moon R.&lt;br /&gt;&lt;br /&gt;
    
    
    

    
    
    

    
    
    

    
    
    
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Sailor Moon R has five buttons: punch, kick, jump, block, and &lt;em&gt;special&lt;/em&gt; attack.&amp;#160; We quickly learned that punching is top-tier in this game, since if you land one lucky punch, you can land a million of them -- until they die!&amp;#160; As such, in order to avoid a fate worse than death, it&amp;#39;s imperative that you have an excellent zoning game so you&amp;#39;re always keeping the slap chop at bay. &lt;span style=&quot;color: #ff0000&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;A healthy plethora of kicks can help keep those hands of death away.&amp;#160; Kicks are the perfect counter to punching, as they reach much further than punches do.&amp;#160; You can&amp;#39;t kick someone to death in this game though, so don&amp;#39;t go thinking kicks are the be-all-end-all in this game (although that would be unbelievably funny).&amp;#160; &lt;br /&gt;&lt;br /&gt;Special attacks are pretty much relegated to fireballs and some kind of...uppercut move.&amp;#160; We couldn&amp;#39;t figure out how to do those &amp;quot;uppercut moves&amp;quot;, so we just stuck to chucking plasma.&amp;#160; Blocking and jumping were much more important however, since blocking was the only get-out-of-jail-free card against punches, and jumping can&amp;#39;t be punished by a majority of the other attacks.&amp;#160; Needless to say, &lt;em&gt;extremely important&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;So how do you win at this game? &lt;br /&gt;&lt;br /&gt;For starters, &lt;strong&gt;don&amp;#39;t get punched!&lt;/strong&gt;&amp;#160; Every character in the game can kill you with an endless barrage of punches in this game; don&amp;#39;t take it lightly!&amp;#160; The moment you get hit is the moment &lt;strong&gt;you lose&lt;/strong&gt; -- which makes zoning an extremely important strategy.&amp;#160; It&amp;#39;s imperative that you don&amp;#39;t get cornered, because when you get to the corner your movement options become extremely limited, increasing your chances of getting slap-chopped.&amp;#160; &lt;br /&gt;&lt;br /&gt;All in all, Sailor Moon R is extremely simple and extremely fun to play.&amp;#160; It&amp;#39;s easy to get into, and rewarding for people who catch on really quickly.&amp;#160; It doesn&amp;#39;t take much to win in this game, so even the smallest mistake can mean instant death.&amp;#160; &lt;br /&gt;&lt;br /&gt;Seriously, who knew Sailor Moon could be so deep?&lt;br /&gt;&lt;/div&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://patapete.vox.com/library/post/retro-fighting-games-sailor-moon-series.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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&lt;/p&gt;
 
            </description> 
            <category domain="http://patapete.vox.com/tags/">sailor moon</category> 
            <category domain="http://patapete.vox.com/tags/">sailor moon r</category> 
            <category domain="http://patapete.vox.com/tags/">fighting game</category>    
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            <title>Critical Finishes -- Examu&#39;s answer to Fatalities?</title>
            <link>http://patapete.vox.com/library/post/critical-finishes----examus-answer-to-fatalities.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(patapete)</author>
            <comments>http://patapete.vox.com/library/post/critical-finishes----examus-answer-to-fatalities.html?_c=feed-rss-full</comments>
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            <pubDate>Wed, 23 Dec 2009 21:04:23 -0600</pubDate>         
            
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                &lt;div class=&quot;enclosure-asset-name&quot;&gt;Arcana Heart 3 All Character Critical Hearts (part1)&lt;/div&gt;
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&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;They&amp;#39;re so cute and stylish; where&amp;#39;s the gore?&lt;br /&gt;&lt;/div&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://patapete.vox.com/library/post/critical-finishes----examus-answer-to-fatalities.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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            </description> 
            <category domain="http://patapete.vox.com/tags/">arcana heart 3</category> 
            <category domain="http://patapete.vox.com/tags/">critical hearts</category> 
            <category domain="http://patapete.vox.com/tags/">anime fatalites</category>   
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            <title>A week in links (Trailers trailers trailers! version)</title>
            <link>http://patapete.vox.com/library/post/a-week-in-links-trailers-trailers-trailers-version.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(patapete)</author>
            <comments>http://patapete.vox.com/library/post/a-week-in-links-trailers-trailers-trailers-version.html?_c=feed-rss-full</comments>
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            <pubDate>Sat, 19 Dec 2009 16:00:05 -0600</pubDate>         
            
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&lt;p&gt;&lt;br /&gt;Man, so many good trailers came out this week!&amp;#160; First there was the Fate / Stay Night trailer of all things bad ass.&amp;#160; Then there was the Haruhi trailer of surprise and amazement.&amp;#160; Both are incredibly hype and worth checking out!&amp;#160; 2010 is shaping up to be a great year for movies!&lt;/p&gt;&lt;p&gt;Speaking of movies, I still haven&amp;#39;t seen anything for Trigun.&amp;#160; There&amp;#39;s only two weeks left in the month -- after that, it&amp;#39;s probably safe to assume it&amp;#39;s not coming out until 2010 (or later, at this rate).&amp;#160; What the hell happened to that movie?&amp;#160; I was so pumped to watch it!&lt;/p&gt;&lt;p&gt;I&amp;#39;m expecting video game news to slow down, now that Final Fantasy XIII is out in Japan.&amp;#160; I bet a lot of Japanese gamers and bloggers are going to retreat into their domains, playing the hell out of that game.&amp;#160; Until then, hopefully next week will continue being as good as this week was in news!&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;a href=&quot;http://www.japanprobe.com/2009/12/14/michael-moore-visits-a-maid-cafe-in-akihabara/&quot;&gt;Michael Moore visits a maid cafe in Akihabara&lt;/a&gt;&lt;br /&gt;As awesome as the pretext sounds, it was something of a let down.&amp;#160; I wonder if Mr. Moore was a little concerned footage of him going out to a maid cafe might be taken in the wrong context and used against him -- he seemed a bit nervous in there.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://av.watch.impress.co.jp/docs/news/20091213_335259.html&quot;&gt;VAP、細田守監督「サマーウォーズ」を3月にBD/DVD化 -AV Watch&lt;/a&gt;&lt;br /&gt;$100 bucks for the BluRay, and rougly $75 for the DVD?&amp;#160; Is it no wonder the anime industry is dying?&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.escapistmagazine.com/news/view/96845-Sony-Says-the-M-Words-About-PSN-Again-Monthly-Fees&quot;&gt;The Escapist : News : Sony Says the &amp;quot;M&amp;quot; Words About PSN Again: Monthly Fees&lt;/a&gt;&lt;br /&gt;Hat tip to Shyang for giving the heads up.&amp;#160; Hopefully Sony won&amp;#39;t commit suicide and alienate their user base.&amp;#160; But then again, this is &lt;em&gt;Sony&lt;u&gt; &lt;/u&gt;&lt;/em&gt;we&amp;#39;re talking about here...&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.goodsmile.info/detail_fusion/jpn/2217/%E3%80%8E%E3%81%91%E3%81%84%E3%81%8A%E3%82%93%EF%BC%81%E3%80%8F%E3%82%B7%E3%83%AA%E3%83%BC%E3%82%BA%E7%AC%AC%E5%9B%9B%E5%BC%BE%EF%BC%81%E3%80%8C%E3%81%AD%E3%82%93%E3%81%A9%E3%82%8D%E3%81%84%E3%81%A9+%E7%90%B4%E5%90%B9+%E7%B4%AC%E3%80%8D%E3%81%8C%E6%9C%AC%E6%97%A5%E3%82%88%E3%82%8A%E6%A1%88%E5%86%85%E9%96%8B%E5%A7%8B%E3%81%AA%E3%81%AE%E3%81%A7%E9%81%8A%E3%82%93%E3%81%A7%E3%81%BF%E3%81%9F%E3%81%8A%EF%BC%81.html&quot;&gt;『けいおん！』シリーズ第四弾！「ねんどろいど 琴吹 紬」が本日より案内開始なので遊んでみたお！&lt;/a&gt;&lt;br /&gt;K-On! gets figmas!&amp;#160; News that&amp;#39;s just in time for Christmas, lol&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/news/2009-12-17/haruhi-suzumiya-film-promo-video-streamed&quot;&gt;Haruhi Suzumiya Film&amp;#39;s New Promo Video Streamed - Anime News Network&lt;/a&gt;&lt;br /&gt;Woot!&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://arstechnica.com/gaming/news/2009/12/ne-spike-vgas-highlight-problem-with-industry-awards.ars&quot;&gt;Spike VGAs highlight problems with industry awards&lt;/a&gt;&lt;br /&gt;I agree whole-heartedly with this article.&amp;#160; Uncharted 2 wins game of the year, but not action-adventure title of the&amp;#160; year?&amp;#160; What gives?&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://kotaku.com/5428356/dungeons--dragons-for-microsoft-surface-has-come-a-long-way&quot;&gt;Dungeons &amp;amp; Dragons For Microsoft Surface Has Come A Long Way - Dungeons &amp;amp; Dragons - Kotaku&lt;/a&gt;&lt;br /&gt;Can you imagine what it&amp;#39;d be like if the Microsoft Surface was compatible with Project Natal?&amp;#160; Mind blown, sir!&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://blog.livedoor.jp/htmk73/archives/1906769.html&quot;&gt;FF13にはちゃんとパンチラあります 安心してご購入ください : はちま起稿&lt;/a&gt;&lt;br /&gt;One brave gamer bites the bullet and provides...panty shots...for the rest of us non-Final Fantasy XIII owners.&amp;#160; Oh dear...&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/p&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://patapete.vox.com/library/post/a-week-in-links-trailers-trailers-trailers-version.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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&lt;/p&gt;
 
            </description> 
            <category domain="http://patapete.vox.com/tags/">a week in links</category>    
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            <title>The first 15 minutes of Final Fantasy XIII</title>
            <link>http://patapete.vox.com/library/post/the-first-15-minutes-of-final-fantasy-xiii.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(patapete)</author>
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            <pubDate>Fri, 18 Dec 2009 14:30:07 -0600</pubDate>         
            
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&lt;p&gt;You might want to turn off the comments though, they&amp;#39;re pretty annoying.  I didn&amp;#39;t think Japanese comments could be as vile as American ones (haters are universal, I suppose).&lt;/p&gt;&lt;p&gt;Not to spoil anyone either but, there&amp;#39;s reports coming all over the place about how &lt;a href=&quot;http://blog.livedoor.jp/htmk73/archives/1914374.html&quot;&gt;linear&lt;/a&gt; Final Fantasy XIII is shaping out to be, although, it&amp;#39;s still too early (I don&amp;#39;t believe anyone&amp;#39;s beaten the game yet at this point).&lt;/p&gt;&lt;p&gt;You know what&amp;#39;s funny though?&amp;#160; Ryougi Shiki&amp;#39;s seiyuu Maaya Sakamoto does the voice of Lightning, the main heroine.&amp;#160; &lt;strong&gt;They act almost identically!&lt;/strong&gt;&amp;#160; I instantly recognized it right when she opened her mouth.&amp;#160; I&amp;#39;m such a nerd...&lt;br /&gt;&lt;/p&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://patapete.vox.com/library/post/the-first-15-minutes-of-final-fantasy-xiii.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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&lt;/p&gt;
 
            </description> 
            <category domain="http://patapete.vox.com/tags/">square enix</category> 
            <category domain="http://patapete.vox.com/tags/">ff</category> 
            <category domain="http://patapete.vox.com/tags/">xiii</category> 
            <category domain="http://patapete.vox.com/tags/">final fantasy 13</category>    
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            <title>Iron Man 2 Trailer!</title>
            <link>http://patapete.vox.com/library/post/iron-man-2-trailer.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(patapete)</author>
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            <pubDate>Thu, 17 Dec 2009 17:02:04 -0600</pubDate>         
            
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                &lt;div class=&quot;enclosure-asset-name&quot;&gt;&amp;quot;You complete me!&amp;quot; lol&lt;/div&gt;
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 &lt;div&gt;&lt;br /&gt;&lt;/div&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://patapete.vox.com/library/post/iron-man-2-trailer.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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            <category domain="http://patapete.vox.com/tags/">trailer</category> 
            <category domain="http://patapete.vox.com/tags/">iron man 2</category>   
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            <title>Retro Fighters: Advanced Variable Geo 2</title>
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            <author>nobody@vox.com(patapete)</author>
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            <pubDate>Wed, 16 Dec 2009 20:29:11 -0600</pubDate>         
            
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 &lt;div&gt;&lt;span style=&quot;font-size: 1.25em;&quot;&gt;A while back&lt;/span&gt;, Phong introduced me to this weird 2D fighting game with women in it.&amp;#160; He said it plays like Street Fighter Alpha, with a little bit of Street Fighter IV in it.&amp;#160; I like Street Fighter, so we popped it in and played a few rounds. I didn&amp;#39;t think much of the game at the time, but later that night, I found out what the game was based on.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;A hentai game.&amp;#160; &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Read a little bit about the story and you&amp;#39;ll see what I mean: in the future, waitresses at various restaurant chains around Japan fight in a large tournament.&amp;#160; The winner receives a large cash prize of 10 billion yen, as well as the title &amp;quot;Virgin Goddess&amp;quot;.&amp;#160; The loser, however, gets &amp;quot;humiliated&amp;quot; by either being stripped of their clothing or at worse, gang-raped.&amp;#160; &lt;br /&gt;&lt;br /&gt;The playstation version doesn&amp;#39;t have any of those humiliation scenes, so don&amp;#39;t ask me about it.&lt;br /&gt;&lt;br /&gt;
    
    
    

    
    
    
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Looking past the surface, the gameplay is really fun and iconic of traditional late 90&amp;#39;s style fighters: combos, super meters, dashes, you name it.&amp;#160; It&amp;#39;s not too terribly deep, although the combo system is fairly unique in this game.&amp;#160; It has a juggling mechanic similar to Tekken that really dishes out the damage.&lt;br /&gt;&lt;br /&gt;Footsies are incredibly important in this game.&amp;#160; Some of the best characters can keep you outside of combo range with just their limbs alone.&amp;#160; Ayako for example has a light kick that can literally kick you half a screen away.&lt;br /&gt;&lt;br /&gt;Super moves are also extremely good.&amp;#160; A successful super on hit will always do 50% life, changing the momentum of the game in an instant.&amp;#160; Tamao, for example, has a super fireball reminiscent of the Marvel vs Capcom series: she fires a humongous full-screen fireball that&amp;#39;s unbelievably quick on start up!&amp;#160; Crazy cheap!&lt;br /&gt;&lt;br /&gt;There&amp;#39;s 12 characters available at the start, along with two extra &amp;quot;hidden bosses&amp;quot;.&amp;#160; You have your traditional shotokan styled fighter in Yuka with fireballs and uppercut attacks; the combo friendly techno-raver Ayako; and the deliciously KoF inspired, sadistic-looking Kyoko.&amp;#160; Every character plays identical in some form or another with quarter-circle forward commands and the occasional charge back moves.&amp;#160; This makes for a somewhat dull lineup, but in the same breath puts the entire cast on the same page making for a somewhat balanced fighter.&lt;br /&gt;&lt;br /&gt;It ain&amp;#39;t broke if everybody has it!&lt;br /&gt;&lt;br /&gt;All in all I would recommend this game for the retro enthusiast.&amp;#160; It&amp;#39;s not an incredibly deep fighting game, nor is it too simplistic that you can&amp;#39;t have fun with it.&amp;#160; Everybody should check it out once if they can.&amp;#160; Just ignore the wonky story plot and enjoy it for senseless mayhem!&lt;br /&gt;&lt;br /&gt;
    
    
    


    
    
    

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                &lt;div class=&quot;enclosure-asset-name&quot;&gt;[Advanced Variable Geo 2 match] Japanese casual&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
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            </description> 
            <category domain="http://patapete.vox.com/tags/">advanced v. g. 2</category> 
            <category domain="http://patapete.vox.com/tags/">advanced variable geo 2</category>    
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            <title>Calculating risk vs reward</title>
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            <author>nobody@vox.com(patapete)</author>
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            <pubDate>Wed, 16 Dec 2009 16:23:26 -0600</pubDate>         
            
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                &lt;div class=&quot;enclosure-asset-name&quot;&gt;&lt;a href=&quot;http://patapete.vox.com/library/photo/6a00d4143c4850685e0123ddca23c9860b.html&quot; title=&quot;Sometimes Panda wished she had just stayed in the zoo&quot;&gt;Sometimes Panda wished she had just stayed in the zoo&lt;/a&gt;&lt;/div&gt;
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 &lt;div&gt;One of the least talked about yet heavily emphasized tactics in fighting games involves weighing risky moves versus safe moves.&amp;#160; It&amp;#39;s a gamble.&amp;#160; You don&amp;#39;t want to let down your guard at any moment, but sometimes during the middle of a heated battle taking a risk pays off.&amp;#160; &lt;br /&gt;&lt;br /&gt;And sometimes the opposite is true as well. &lt;br /&gt;&lt;br /&gt;So how do you calculate risk vs reward?&amp;#160; Paying attention to your opponent&amp;#39;s patterns is a start.&amp;#160; It&amp;#39;s important to keep in mind all the options you have available to you at all times, and selectively catagorizing which move is appropriate for each situation.&amp;#160; &lt;br /&gt;&lt;br /&gt;Let&amp;#39;s examine one particular move from Tekken: the hopkick (uf+4)&lt;br /&gt;&lt;br /&gt;
    
    
    

    
    
    
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&lt;br /&gt;By itself, the hopkick is a very basic looking move.&amp;#160; On hit, it knocks the opponent up into the air, allowing free damage.&amp;#160; Hopkicks in Tekken 6: Bloodline Rebellion also carry another unique trait: they &amp;quot;crush&amp;quot; low attacks, meaning they&amp;#39;re invulnerable to all low-hitting moves.&amp;#160; &lt;br /&gt;&lt;br /&gt;Why is it low-risk?&amp;#160; Simple.&amp;#160; Hopkicks benefit from the fact that on block they&amp;#39;re &lt;strong&gt;-12 frames&lt;/strong&gt;.&amp;#160; That means that only moves that can come out in &lt;strong&gt;12 frames&lt;/strong&gt; can effectively punish it.&amp;#160; In the world of Tekken, only jabs can reliably punish hopkicks, and for most of the cast there aren&amp;#39;t very many jabs that can deal a whole lot of damage.&amp;#160; At best, jab punishing will only turn the momentum in the opponent&amp;#39;s favor, but it won&amp;#39;t exactly destroy your health bar.&lt;br /&gt;&lt;br /&gt;Look at it from &lt;em&gt;your side&lt;/em&gt;.&amp;#160; If you land a hopkick, you&amp;#39;re liable to take away up to 40 to 50% of your enemy&amp;#39;s health bar -- why wouldn&amp;#39;t you want to throw out more of those!&amp;#160; That&amp;#39;s why hopkicks are extremely high-reward, low-risk moves.&lt;br /&gt;&lt;br /&gt;There are other instances where the risk is minimal while the rewards are plentiful.&amp;#160; In 2D fighters, jump in attacks can be considered high-reward, low risk moves.&amp;#160; If you land a jump in, chances are you&amp;#39;re going to follow it up into a combo.&amp;#160; But if they other guy knocks you out of the air, you won&amp;#39;t exactly lose a ton of life -- just that one opportunity of dishing out damage.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://patapete.vox.com/library/post/calculating-risk-vs-reward.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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            <category domain="http://patapete.vox.com/tags/">fighting games 101</category> 
            <category domain="http://patapete.vox.com/tags/">risk vs reward</category>    
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            <title>Tekken 6: BR Nationals </title>
            <link>http://patapete.vox.com/library/post/tekken-6-br-nationals.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(patapete)</author>
            <comments>http://patapete.vox.com/library/post/tekken-6-br-nationals.html?_c=feed-rss-full</comments>
            <guid isPermaLink="true">http://patapete.vox.com/library/post/tekken-6-br-nationals.html?_c=feed-rss-full</guid> 
            <pubDate>Tue, 15 Dec 2009 17:56:24 -0600</pubDate>         
            
            <description>    &lt;p&gt;&lt;span style=&quot;font-size: 1.25em;&quot;&gt;First off&lt;/span&gt;, I need to apologize to the guy who claimed he watched the Tekken 6 Nationals over the weekend.&amp;#160; He was right.&amp;#160; They &lt;em&gt;did&lt;/em&gt; happen over the weekend.&amp;#160; I was wrong about that.&amp;#160; However, I won&amp;#39;t apologize for the claim he made about the top three players being Bob users.&amp;#160; That was flat out wrong.&amp;#160; Not only that, but he was being a total couch warrior about the matches, saying how boring they were to watch and uninteresting.&lt;/p&gt;&lt;p&gt;I hate couch warriors.&lt;/p&gt;&lt;p&gt;The top place finisher was an old schooler from the Tekken Tag days named ChetChetty, a really phenomenal Paul user.&amp;#160; Second place went to Mr. Naps, a very excellent Bryan user and Street Fighter player.&amp;#160; Third went to another Tekken Tag player (who coincidentally is a former National champ for the U.S.) named Insanelee.&amp;#160; He used Julia.&amp;#160; &lt;/p&gt;&lt;p&gt;Congratulations to all the placers.&amp;#160; Good luck in Japan guys; take home the world crown for the U.S.!&lt;/p&gt;&lt;p&gt;Youtube user &lt;a href=&quot;http://www.youtube.com/user/Nyawu&quot;&gt;Nyawu&lt;/a&gt; has a ton of match vids up from the event, which I&amp;#39;d recommend over the &lt;a href=&quot;http://ufragtv.com/show/king-of-ironfist&quot;&gt;UFragTV stream&lt;/a&gt;.&amp;#160; The UFragTV stream has 10 hours worth of coverage, but there&amp;#39;s no timestamps around to tell you what exactly you&amp;#39;re looking at, if you happen to skip around a bit. &lt;/p&gt;&lt;p&gt;Here&amp;#39;s a sample match vid between Antonio and JTChinoi, a super-impressive Xiaoyu player:&lt;/p&gt;
    
    
    


    
    
    

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                &lt;div class=&quot;enclosure-asset-name&quot;&gt;Tekken 6 National-GGL Semi Finals - Antoniooo (Julia Lars) vs jtchinoi (Ling Xiaoyu) (PS3 side) &lt;/div&gt;
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&lt;p&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/p&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://patapete.vox.com/library/post/tekken-6-br-nationals.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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            <category domain="http://patapete.vox.com/tags/">nationals</category> 
            <category domain="http://patapete.vox.com/tags/">namco</category> 
            <category domain="http://patapete.vox.com/tags/">tekken 6</category> 
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